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Showing posts with label Will:: Blender. Show all posts
Showing posts with label Will:: Blender. Show all posts

Tuesday, October 1, 2013

Starcraft War Pig

Starcraft War pig modeling and imaging is now complete!

Starcraft War Pig

Tools: Blender, Photoshop

Thursday, September 12, 2013

Abandoned House Interior Scene

Hi guys!
I think it's been a long time I've posted something up here. Today, I decided to model a abandoned house interior. I had this imaginary interior scene in my head, and I thought it would be nice to visualize what's in my head into real scene.
As we can see, I started to add some furnitures into the scene. The scene is very basic, and the scene in my head is actually very empty as well.

Now, I started to add some textures to the furnitures and to the walls.



Although the scene in my head is empty, the scene I made it so far ridiculously empty; I had to put something in. So I decided to add some cloths using the cloths simulator and a cup.


Now the scene looks quite done. (At least according to my head). So it's time for compositing.



Warm Atmosphere

Cold Atmosphere

Overall, I am generally satisfied with the scene as it did cover up the majority of the image that I thought in my head. However, there is something missing still; I still don't know what is lacking but, I guess I have to wait until I suddenly realize what else I want in there.


Wednesday, August 21, 2013

Scene - Hanok 한옥

Hey guys, it seems a while until I post my work. This time it is nothing fancy or anything; I just did a practice with my blender work with an oriental theme (Korean theme because... I am Korean lol). I always wanted to make a scenery about Korea, and this is a first render!


The very first scene is a basic composition that I started with. No materials, yet. I just wanted to see how it looked like when I rendered. Oh and yes, I used LuxRender for the render engine.

I purposely placed a Forest background as majority of the Hanok (Korean traditional houses) are located in the forests, or places where there are lots of trees.


Now, I added a materials to the table and the doors. Now, it starts to look more realistic.


Adding few more materials.



Now, it's time to add some materials to the cups and the pot. I actually took a ceramics class in Seoul National University in Korea for summer course and I learned so much about ceramics and the materials used to make a ceramics. I decided to add a materials with transparent glaze with bit of green colour added to it. 


At this point, I was not satisfied with the composition of the cup. So I tried to see how it looked like when the cup is not placed in the scene. As you can see, it feels... sort of empty.


Therefore, I added the cup but with smaller size, along with a small bowl to fill the space up.
I wanted to add an oriental painting to the cup. So I used a UV Wrapping, mixing with a Node. However UV Wrapping was very complicated. As you can see from the image above, it doesn't really look like a painting.

So after numerous trial and error, I managed UV Wrap the image properly. (Phew)

Final Render
 Depth of Field is always a component which makes the picture more realistic and fancy. So for this scene, I added a Depth of Field.

Final Render with Depth of Field
In conclusion I am satisfied with the final render. However, the Depth of Field scene does not really look very nice. It looks incomplete, and I don't really know what makes it the scene incomplete. If anyone has any advices or suggestions, Suggestions and advices are welcome!

Thursday, August 1, 2013

SNU Dormitory

Another Interior Scene! Yes! I was wondering what I should do for my interior rendering and I thought I should just render my table in Seoul National University Dorm.

SNU Dormitory Interior Scene Rendering

Basic Composition Modeling
This is the basic table composition. Now I started to add few objects onto the table.

For example, my MacBook:

Adding Objects
...and few books.


...more books.


It was also very difficult experience to model a paper. As you can see, when you look closely to the paper, the paper does not seem realistic. 


Overview
After adjusting few materials and textures, I produced my final result:


And I added a glare node for the lamp with compositing node.

Composition - Glare Effect
In conclusion, I am actually pretty satisfied with the outcome. There seems to be few things I could do more to make it better, but I don't really know what that is at the moment. Perhaps in the future, I could develop it further to make it better.

Thursday, June 6, 2013

Razor

Once apon a time I was just surfing through the web, looking at some fabulous images created with blender. And at one point, I came across a simple shaver rendered image. And I thought, 'Oh lets render this!'

So I did.

Let's Shave (Idea & Original image from RBahn (Blenderguru))



The image above shows the 3 modeling of the shaver.


The birds eye view of the shaver (with materials)

Now, using a previous knowledge of creating water droplets, I decided to create water droplets again for this experiment.




After looking at the water droplets closer, I realized the water droplets did not look as water, rather a rock or a transparent glass sculpture.




Therefore, after adjusting the transparency and materials, I was able to get a result below:






Now, I added depth of field.

Depth of Field


This work was actually good practice to practice modeling and materials + lighting. I am generally satisfied with the final result, however there is definitely room for improvements.